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Simulacra 2 characters
Simulacra 2 characters













However, they serve as the entire driving force of the story, as they possess the exclusive means to find and track down Anna which leads to other characters relying on them very heavily.Īfter Anna's phone resets, The Player receives a chance to make themselves into a character by going through a questionnaire posed by the phone's IRIS software starting with inputting their name, ranging from technical questions, such as "Are you a new or experienced user?", to casual conversation "Where do you live?", all the way up to "Would you rather know the cause of your death or the date of your death?" before either being complimented on the smell of their hair or asking if they can have their hair touched by the Simulacra.Īlthough there are no indications for canon options in the questionnaire, the slide show displays what looks like The Player receiving the phone at the beginning, with it showing up on their doorstep, The Player going through it curiously, the Simulacra smelling/touching their hair, all the while shown in the stereotypical minimalist art style often showcased by technological companies. Anna's phone was delivered to The Player's house, after which they picked it up and began to use it, browsing through Anna's content and talking to her friends in an effort to find her.Īs The Player is never seen in-game, The Player is classifiable as a standard "Featureless Protagonist", meaning that they hold no identity or characterization except the bare minimum necessary for a character to be considered a character, as the player is supposed to fill the role of the protagonist. The Player (also known as "Pretender" by the Simulacra and "Voyeur" (As of the game page) is the unnamed protagonist of Simulacra and the driving force of the story, as they are the one with Anna's phone.















Simulacra 2 characters